EMOTION EXPRESSION

Emotions drive the whole-body engagement in any story. As a baby, Noah responded to epic orchestral music – he would grow silent, his eyes would open wide and he’d stare as if seeing something astounding. He not only had a knack for understanding how music best matched the emotional mood of a story, in his drawings, he had an almost impressionistic ‘sloppy lined’ but effective urgency to communicate emotion through composition, shadow, facial expression and body language

BUDDIES AND MISFIT BANDS

Important to all hero stories and to Noah’s philosophy of story are “best buddies” and “bands of talented misfits.” Noah’s stop-action film “Joe” was in essence a buddy film describing the relationship between a washed-up clown and a young street urchin.

QUEST - DESTINY

The theme of the "hero" and "friends' quest-destiny" propels characters forward to a destination they cannot deny. This was an underlying principle in all of Noah's buddy/band comic books. It also figured in his Lego, stop-motion, fan films and original films. It formed the basis for his Dungeons & Dragons (DnD) campaigns, too. Quest stories included expansive lists of characters and attention to detail--including costumes and personal effects as these represented characters' stations and powers. Artifacts were also important characters representing story themes carried through time cycles in destiny. Because hero's trials are episodic, Noah created episode after episode in these stories, shaping quest after quest for his favorite teams of characters. He loved DnD campaigns because they were an endless exercise in collaborative, improvisational story questing.

BATTLE

By the time he was three Noah drew page after page of color explosions as he processed the scenes of battle he saw in his mind’s eye. As he grew, Noah even saw sports as a “band of brothers” battle to the point that he elevated a made-up family game to a club level sport at his college, attending to every detail, from art directing the uniform design, to shaping the field equipment and the ethos of the game.

HERO’S CODE

Connected to the hero’s philosophy of Quest-Destiny is the hero’s code of behavior and mindset: Loyalty, Fraternity, Kindness, Compassion, Mercy, Redemption, Valor, and Self-sacrifice were key values. The code is what separates the good guys from the bad guys, and Noah’s drawing of good and evil characters reflected this. In the spirit of “using his art to make sense of his world,” Noah included himself, often as the hero, in every comic adventure. He also loved theater for the same reason: He could use his imagination to become someone else and enter their story.

COMEDY / TRAGEDY DUALITY

Finally, the two-piston engine of Noah's flavor of hero story is the comedy/tragedy duality: Heartfelt stories that make you laugh from the gut and cry from an even deeper place. In Noah's work, these took the form of cartoon commentary and slapstick films. To Noah, there was nothing more satisfying than making his friends laugh. Many of his artistic adventures centered on that effort, including elaborate pranks, irreverent takes on school assignments, DnD campaigns, doodles over every inch of his homework margins, buddy zines, and all manner of grandiose episodic pop culture mashups. Above all, Noah's favorite hero role was that of the clown.